Pre-Season Hub
IlluviClash is in open testing. Play, climb, and shape the meta — the leaderboard may reset without prior announcement after balance changes. Real seasons, prize tiers, and clean ladder cycles arrive after pre-season wraps.
How to play
Start in four steps
Build the deck, the engine fights the match.
- 01
Connect & Verify
Sign in with Passport so your matches count toward the leaderboard.
- 02
Build Your Deck
Pick 5 Illuvials and order them across the 5 lanes — range, lane order, and affinity matchups all decide the fight.
- 03
Queue a Match
Start Quick Match to face a live ranger or a Ghost Deck of similar strength.
- 04
Watch & Climb
Review the replay, tune your deck, and climb the pre-season ladder.
Live now
What you can play today
Everything below is live in pre-season. Build a deck, queue up, and your matches start counting toward the leaderboard the moment your wallet is verified.
Core game
- 5v5 IlluviClash auto-battlerFive-card decks, lane-based combat, deterministic resolution.
- Deck builder with lane orderingDrag-to-reorder, fluid slot sizing, side-panel inventory, lane suggestions.
- Affinity matchupsDamage swings ±2 per hit based on the attacker's vs defender's dominant affinity — pick lineups that counter the meta.
- Final board stateResult page renders both decks at end-of-match — survivors and defeated cards.
Competitive
- Verified ranked matchesEvery match is Passport-signed and counts toward your leaderboard rating.
- Live leaderboardSortable by Overall, Collector, Power, or Trader focus archetype.
- Match historyPer-wallet history with outcome tinting, opponent decks, and rating deltas.
Replay & sharing
- Shareable replaysEvery match generates a replay URL with a rich social preview card.
- Replay viewerFull playback controls — pause, skip, scrubber, and 1× / 2× / 4× / instant speeds.
Coming next
On the roadmap
Open-tested in pre-season, not promised on a date. Order and timing depend on what survives playtesting.
- Ability systemPer-Illuvial actives and passives layered onto the AP engine.
- Affinity & class synergiesLineup bonuses for stacked affinities and matched classes — beyond the per-hit affinity matchup that already ships.
- Multiple deck slotsSave and switch between named loadouts so you can swap counter-decks between matches without rebuilding.
- Seasonal rewards & resetsReal seasons with prize tiers and a clean ladder restart between them.
- On-chain attested matchesReplay hashes posted to zkEVM so any player can verify a result independently.
- IlluviDuel mode1v1 head-to-head — same engine, single champion, tactical play.
Patch notes
Recently shipped
The last wave of changes — quality-of-life polish, balance and economy guards, and visual refinements.
- #07Pre-Season Hub launchedThis page — your home for what's live, what's next, and what just shipped.
- #06Replay social cardsShared replay URLs now render rich OG images with both rangers' avatars and the outcome.
- #05Result screen — final board stateOpponent and player decks render side-by-side with defeated cards stamped and desaturated.
- #04Match history outcome tintingWin and loss rows pick up a soft emerald or rose wash so a column scans at a glance.
- #03Battle screen polishBattle log now spans the full lane width; hit flashes, lunge timing, and dodge feedback tightened.
- #02Replay controlsRestart, scrubber, and 1× / 2× / 4× / instant playback added to the replay viewer.
- #01Rating cap & mirror-match guardRolling 24h cap and same-opponent guard keep the leaderboard from being farmed.
Help shape the meta
Every match in pre-season is balance data. Build a deck, queue up, and your replays feed into the next patch.