Pre-Season Hub
IlluviClash is in open testing. Play, climb, and shape the meta — the leaderboard may reset without prior announcement after balance changes. Real seasons, prize tiers, and clean ladder cycles arrive after pre-season wraps.
Pre-Season Quick Start
Start in four steps
Build the deck, the engine fights the match.
- 01
Connect & Verify
Sign in with Passport so your matches count toward the leaderboard.
- 02
Build Your Deck
Pick 5 Illuvials and order them across the 5 lanes — range, lane order, affinity matchups, and adjacent-affinity link synergies all decide the fight.
- 03
Queue a Match
Start Quick Match to face a live ranger or a Ghost Deck of similar strength.
- 04
Watch & Climb
Review the replay, tune your deck, and climb the pre-season ladder.
Live now
What you can play today
Everything below is live in pre-season. Build a deck, queue up, and your matches start counting toward the leaderboard the moment your wallet is verified.
Core game
- 5v5 IlluviClash auto-battlerFive-card decks, lane-based combat, deterministic resolution.
- Deck builder with lane orderingDrag-to-reorder, fluid slot sizing, side-panel inventory, lane suggestions, live link-synergy preview.
- Affinity matchupsDamage swings ±2 per hit based on the attacker's vs defender's dominant affinity — pick lineups that counter the meta.
- Affinity link synergiesAdjacent same-affinity Illuvials form linked groups (I–III) — Fire burst, Water bypass, Earth mitigation, Air dodge, Nature regen. Links retier or break as the lane collapses.
- Final board stateResult page renders both decks at end-of-match — survivors and defeated cards.
Competitive
- Verified ranked matchesEvery match is Passport-signed and counts toward your leaderboard rating.
- Live leaderboardSortable by Overall, Collector, Power, or Trader focus archetype.
- Battle historyPer-wallet history with outcome tinting, opponent decks, and rating deltas.
- Archived ladder seasonsLeaderboard season selector lets you switch between the live Engine 2.0 ladder and archived Pre-Season Engine 1.0 standings.
Replay & sharing
- Shareable replaysEvery match generates a replay URL with a rich social preview card.
- Replay viewerFull playback controls — pause, skip, scrubber, and 1× / 2× / 4× / instant speeds.
Coming next
On the roadmap
Open-tested in pre-season, not promised on a date. Order and timing depend on what survives playtesting.
- Ability systemPer-Illuvial actives and passives layered onto the AP engine.
- Class synergiesLineup bonuses for matched classes — the same linked-group model the affinity synergies use, applied to class types.
- Multiple deck slotsSave and switch between named loadouts so you can swap counter-decks between matches without rebuilding.
- Seasonal rewards & resetsReal seasons with prize tiers and a clean ladder restart between them.
- On-chain attested matchesReplay hashes posted to zkEVM so any player can verify a result independently.
- IlluviDuel mode1v1 head-to-head — same engine, single champion, tactical play.
Patch notes
Recently shipped
The last wave of changes — quality-of-life polish, balance and economy guards, and visual refinements.
- #17Pre-Season MMR — true Elo ladder resetRatings now move on a classical Elo formula instead of the old friendly +25/-15. Your first 20 placement matches swing up to ±40 per match; afterwards, ±16–32 scaled by opponent strength. Tiers stretch from Bronze to Legend — tap the ⓘ next to the Leaderboard title for the full breakdown. All ratings reset to 1000 and your previous standings are archived on the leaderboard's season selector.
- #16Suggested order is now synergy-awareThe deck builder's Suggested order button now groups same-affinity cards adjacently so Engine 2.0 resolves the strongest link tier your composition allows — biggest affinity bucket leads, melee-front sorting kept as a secondary cue inside each bucket. Click it on a mixed-affinity deck and you'll see Tier I/II links form in the synergy chip strip.
- #15Ghost decks now form synergy linksGhosts now build affinity-synergy decks — Tier III mono-5s where the ranger's collection allows, otherwise 3+2 splits — picked by actual combat strength (HP + ATK on the engine card) instead of the old rarity-based ranking. Ghosts also no longer downgrade to match a weaker player deck, so queuing a low-power lineup won't get you an easy win. Expect tougher ghost fights, closer to even win rates.
- #14Affinity synergies & Engine 2.0 — ladder resetEngine 2.0 ships with full affinity synergies (Fire, Water, Air, Earth, Nature) and ladder reset. Your Engine 1.0 standings are archived and viewable on the leaderboard under the 'Pre-Season Engine 1.0' tab — Engine 2.0 starts everyone fresh at 1000 rating. Build a deck around the new synergies and climb.
- #13Tighter matchmaking & fresher opponentsFind a Match now searches within ±5% of your rating first, then ±10%, then ±15% — closer fights, less drift between matches. Your last 50 distinct opponents are also skipped so you see more fresh names before a rematch.
- #12Replay speed actually scales1× / 2× / 4× now plays every battle effect at the picked tempo — lunges, hit flashes, damage chips, collapses, cleaves, dodge and affinity auras — instead of just clipping them when the next event arrives.
- #11Battle & replay polishVS intro now waits on the full card render, the scrubber no longer flashes the card art, defeated cards cleave as a whole card, and survivors no longer drift into a stacked layout at high speed.
- #10Public battle feed & connect gate/clash/history now shows every Ranger's completed battles, newest first. Logged-out /clash/match and /clash/deck pitch the latest battle and a live Ranger count.
- #09How to Play pageNew dedicated guide walking through every stat on a card and how a round resolves — accessible from the top nav.
- #08Mobile polish passSweep of fixes and tweaks across small screens — deck builder, match flow, and replay viewer all read better on mobile now.
- #07Pre-Season Hub launchedThis page — your home for what's live, what's next, and what just shipped.
- #06Replay social cardsShared replay URLs now render rich OG images with both rangers' avatars and the outcome.
- #05Result screen — final board stateOpponent and player decks render side-by-side with defeated cards stamped and desaturated.
- #04Battle history outcome tintingWin and loss rows pick up a soft emerald or rose wash so a column scans at a glance.
- #03Battle screen polishBattle log now spans the full lane width; hit flashes, lunge timing, and dodge feedback tightened.
- #02Replay controlsRestart, scrubber, and 1× / 2× / 4× / instant playback added to the replay viewer.
- #01Rating cap & mirror-match guardRolling 24h cap and same-opponent guard keep the leaderboard from being farmed.
Help shape the meta
Every match in pre-season is balance data. Build a deck, queue up, and your replays feed into the next patch.