Live · Pre-Season

Pre-Season Hub

IlluviClash is in open testing. Play, climb, and shape the meta — the leaderboard may reset without prior announcement after balance changes. Real seasons, prize tiers, and clean ladder cycles arrive after pre-season wraps.

Heads up: ratings, matches, and decks may be archived between balance passes. Your inventory is never touched — Illuvial NFTs live on-chain.

How to play

Start in four steps

Build the deck, the engine fights the match.

  1. 01

    Connect & Verify

    Sign in with Passport so your matches count toward the leaderboard.

  2. 02

    Build Your Deck

    Pick 5 Illuvials and order them across the 5 lanes — range, lane order, and affinity matchups all decide the fight.

  3. 03

    Queue a Match

    Start Quick Match to face a live ranger or a Ghost Deck of similar strength.

  4. 04

    Watch & Climb

    Review the replay, tune your deck, and climb the pre-season ladder.

Live now

What you can play today

Everything below is live in pre-season. Build a deck, queue up, and your matches start counting toward the leaderboard the moment your wallet is verified.

Core game

  • 5v5 IlluviClash auto-battlerFive-card decks, lane-based combat, deterministic resolution.
  • Deck builder with lane orderingDrag-to-reorder, fluid slot sizing, side-panel inventory, lane suggestions.
  • Affinity matchupsDamage swings ±2 per hit based on the attacker's vs defender's dominant affinity — pick lineups that counter the meta.
  • Final board stateResult page renders both decks at end-of-match — survivors and defeated cards.

Competitive

  • Verified ranked matchesEvery match is Passport-signed and counts toward your leaderboard rating.
  • Live leaderboardSortable by Overall, Collector, Power, or Trader focus archetype.
  • Match historyPer-wallet history with outcome tinting, opponent decks, and rating deltas.

Replay & sharing

  • Shareable replaysEvery match generates a replay URL with a rich social preview card.
  • Replay viewerFull playback controls — pause, skip, scrubber, and 1× / 2× / 4× / instant speeds.

Coming next

On the roadmap

Open-tested in pre-season, not promised on a date. Order and timing depend on what survives playtesting.

  • Ability systemPer-Illuvial actives and passives layered onto the AP engine.
  • Affinity & class synergiesLineup bonuses for stacked affinities and matched classes — beyond the per-hit affinity matchup that already ships.
  • Multiple deck slotsSave and switch between named loadouts so you can swap counter-decks between matches without rebuilding.
  • Seasonal rewards & resetsReal seasons with prize tiers and a clean ladder restart between them.
  • On-chain attested matchesReplay hashes posted to zkEVM so any player can verify a result independently.
  • IlluviDuel mode1v1 head-to-head — same engine, single champion, tactical play.

Patch notes

Recently shipped

The last wave of changes — quality-of-life polish, balance and economy guards, and visual refinements.

  1. #07Pre-Season Hub launched
    This page — your home for what's live, what's next, and what just shipped.
  2. #06Replay social cards
    Shared replay URLs now render rich OG images with both rangers' avatars and the outcome.
  3. #05Result screen — final board state
    Opponent and player decks render side-by-side with defeated cards stamped and desaturated.
  4. #04Match history outcome tinting
    Win and loss rows pick up a soft emerald or rose wash so a column scans at a glance.
  5. #03Battle screen polish
    Battle log now spans the full lane width; hit flashes, lunge timing, and dodge feedback tightened.
  6. #02Replay controls
    Restart, scrubber, and 1× / 2× / 4× / instant playback added to the replay viewer.
  7. #01Rating cap & mirror-match guard
    Rolling 24h cap and same-opponent guard keep the leaderboard from being farmed.

Help shape the meta

Every match in pre-season is balance data. Build a deck, queue up, and your replays feed into the next patch.